How much to charge for illustrations?

By heather at 9:21 pm on Monday, April 23, 2007

‘How much should I charge for my illustrations?” is one of those unecessarily ambiguous questions creative people face when they are asked to provide an estimate for a project. While many clients have a set budget that you have to work within, others ask you to provide a quote for your project. You could pick a number out of a hat… or if you’ve got a little business sense, you’ll take the time to do a little number crunching to be sure all your bases are covered.
When I started out freelancing, I found this article (below) by Neil Tortorella posted at Creative Latitude very helpful in establishing my own illustration pricing. I never ‘quote’ an hourly rate for illustration work, I quote for the entire project up front… but my starting point for every quote is working out how much time the project will take, and how much I need to earn at a minimum to to meet my annual salary.

Below is a step-by-step guide of what to take into consideration when coming up with your hourly rate… it’s a good starting place for establishing your illustration rates :

Creative Latitude : How do you Rate?

“If there’s one question I’m asked by designers more than any other, it’s how to figure out what to charge for a project. We have several ways. We can look it up in the Graphic Artist Guild’s Handbook of Pricing and Ethical Guidelines (PEG). We can charge the ‘going rate’. Or we can make a good guess at what the client is willing to pay and charge that. There are others, but these are the typical methods.

The Guild’s PEG is a good source and every designer should have a copy. You might find it a bit too general, though, in some areas. The ‘going rate’ is called that because if you’re not careful with it, you’re going out of business. Unless you happen to be clairvoyant, guessing what you think the client will pay is just plain bad business. The idea isn’t to figure out what the client will spend. It’s figuring out whether you can make any moolah on the project.

A better way to approach the problem is figuring out your bottomline: where you need to be to really make money. Go below this point and you’re paying your client for the honor of working for them. The more work you take on at the wrong rate, the deeper the hole you’ll dig for yourself. You can actually ’sell’ yourself right out of business with a rate that’s too low. Go too high and you’ll price yourself out of the market. Once you know your true costs of doing business, you can make sensible decisions.

You’re unique. Yup, just like every other designer out there. We all have different set ups and our costs vary. So we need to tap into some of that high school math you complained you’d never use. Actually, this is pretty elementary, so don’t sweat it.

The place to start is you. What’s your target salary? And let’s be realistic here. If you have employees, you’ll need to add up all the salaries. On top of that, you’ll need to figure in other associated costs like taxes, FICA, insurance, etc. A safe figure is 25-30%. I lean toward 30%. The math looks like this:

* Salary: $40,000
* Associated costs at 30% of salaries: $12,000
* Total: $52,000

Well, that’s a start. So how many hours are there in a year? Hmmm; let’s see. Eight hours each day. Five days in a work week. Fifty-two weeks in a year that’s . . . er . . . Hang on. I’ll save you the trouble of digging out that calculator. It’s 2,080 hours. Again, if you have employees, you’ll need to multiply that by the number of employees.

Now, if you’re like most people, you probably would like to spend a few holidays with the family and you may get a bad cold now and then and need to take a day off. Let’s factor those things into our equation (based on an solo practice):

* 7 legal holidays (US): 56 hours (8 x 7)
* 2 weeks vacation (you need some time off): 80 hours (8 x 10)
* 5 sick days (did you get a flu shot?): 40 hours (8 x 5)
* Total: 176 hours

Take that off the top of our total hours and we’re left with 1,904 billable hours. But, you probably do other things around the office like invoicing, sales calls, surfing the net and reading articles like this one. Well, you can’t bill for that time so we’ll need to ax those hours too. If you’ve been a good designer, you’ve kept time sheets. A review of a few weeks can give you a pretty good idea how much ‘down time’ you have. If you’ve been bad and haven’t kept time sheets, you’ll have to give it your best guess and make some adjustments later on . . . when you do keep time sheets. A typical target is 25%. If you’re new, it may be as much as 50%. Hopefully it’s not more than that. Let’s use the 25% for this example.

That brings our billable hours into the more realistic area of 1,428 per year. Now we’re getting somewhere! Now simply divide your billable hours into the cost of salaries and voila! You have a rate of $36.41 ($52,000/1428). Let’s round that down to 36 smackers. This is the amount to must charge to get your salary and its associated costs.

You’ve got stuff. Stuff is good. We all need stuff. Designer stuff includes things like office rent, utilities, phones, computers, software, paper, ink, marketing materials, yada, yada, yada. You get the idea. Now it’s time to start adding up all your stuff. The accountants like to call this overhead. I guess that’s because if you buy too much stuff, you’ll find yourself in way over your head. Let me pull a number out of the air. Say for our example your overhead costs $35,000 per year. We need find the percentage of salaries this overhead represents. Simple. Divide the overhead ($35,000) by the salary ($52,000) and you come up with a little better than 67%. Add this to the base rate we calculated earlier:

$36 X 67%= $24.12

36 bucks plus the $24.12 for overhead is a whopping $60.12. Again, we’ll round that out to a clean $60.

And there you have it. Now you know you need to charge at least $60 per hour if you want to eat and pay your rent. We also know that we need to contract at least 1428 hours per year, or 119 hours each month, to make this mark. Pretty neat, eh? Now we’re starting to act like a real live business! We not only solved our rate problem, we also set a sales goal.

Well, I guess that’s about it. What’s that the Accountant is saying? There’s one more thing? Hmmm . . . we took care of our salaries. Our overhead is nailed. What else could there be? Oh! A profit! We need to make a profit. Profit is that funny money that allows our business to grow and expand. It’s the leftover nest egg that gives us the ability keep employees on when things get slow. It’s what allows us to replace the old G-3 with a nifty new G-4 and a Titanium Powerbook to go. Yup, we need to make a profit.

How much profit do we need? I’d say not to go below 10%. 20% is better and that’s what we’ll use for our target. Time to pull out the calculator again. We’ve established our base rate at $60. 20% of 60 is 12, so we need to tack $12 on top. Our final rate, to recover salaries, overhead and a healthy profit, is $72.00. If you’re like me, you’ll round this amount up to a tidy $75. It just sounds better and adds a slight fudge factor.

Now that wasn’t too bad, was it? The final rate is the number you’ll use to do your estimating, whether you charge by the hour or by the job. It’s the number you can’t afford to go below. No more wondering if you can afford to take on this job or decline that one. You have facts to back up your decisions.

If you can’t find your calculator, you’re in luck. Being the nice guy that I am, I’ve posted a spreadsheet on my site that will do all this for you. You can find it in either Mac or Windows flavors at http://www.tortorelladesign.com/calc. Happy calculating!

About Neil Tortorella
Neil Tortorella has been calculating his hourly rate for over 25 years. He’s pretty sure he’s got it right this time. ”

– © Neil Tortorella, Tortorella Design

Filed under: inspiration, business of illustration

7 Comments »

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Comment by Mo'

June 19, 2007 @ 1:33 pm

I would like to add something here…

Be very careful with the hourly rate thing…

The calculator and hourly rate thing is BAD for illustration and fine art.

The HOURLY RATE it is good for some types of work, like proofreading, translation, etc…and if you have jobs coming all the time…

Think…
Illustration, fine art works should be priced per project…not per time it takes you to do it.

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Comment by heather

June 19, 2007 @ 3:30 pm

Hey MO’
I agree with some of what you said… glad you brought it up, I didn’t really touch on ‘why’ I use an hourly rate as a starting place!

I never ‘quote’ to my clients an hourly rate. I just use it to establish my prices behind the scenes. Say for illustrating a kids book, I know roughly how much time it will take to complete a book… so I make sure my quote for the whole project will pay me adequately for the time I’d like to spend on the project. I also take into account that I’m a quick illustrator and that a quick turnaround is also valuable to clients… so I’ve adjusted my hourly rate by adding extra for that. Illustrations that have taken me 20 seconds I’ve charged as much as something that’s taken me a day!

Also, often clients have a budget to work within, or royalties to consider… so it doesn’t always simply come down to hourly rates. You have to consider WHERE your work is being shown… if you’re selling work to a friend down the street, you mightn’t get as much for it as you would selling your art to a posh law firm in the city. Same with any illustrated publication… you have to consider the end audience and whether the budget is fair for what you product you are providing.

However, I do feel that for students and startup artists especially that calculating how much they need to earn annually to live comfortably, and then working backwards to see how that translates into their quotes is a GOOD idea and something they need to do to run a good illustration business. Illustrators need to know in their head how much they need to earn at a MINIMUM per hour / day, so that they can then have the freedom to charge more or less for a project… depending on whether they take on a project for love or money!

Cheers
Heather Castles

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Comment by Mo'

June 19, 2007 @ 4:06 pm

Hi Heather,
Now I understand.

Your blog and your artwork are truly wonderful!

Thank you for sharing all these tips and resource with us!

Mo’

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Comment by Nia

February 13, 2008 @ 4:41 pm

Hi Heather, I just stumbled upon you web page by sheer luck of Google and am so impressed. Yesterday I was asked to illustrate a children’s book for the first time and I had no idea where to start or what to charge for my work. So thank you for the wealth of information you have provided and shedding light on the business end of things. I will be checking in frequently for more tips as I go along.

Cheers

Nia
Vancouver, BC

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Comment by David

March 16, 2008 @ 4:53 pm

I’m looking to begin a career as an illustrator. This was very good info. I didn’t really know where to start with pricing. Thanks very much, and God bless!

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Comment by Vanessa

March 17, 2008 @ 5:31 pm

Hey I also found this site tonight and boy, it’s helpful. I just got an offer to use my art in a children’s book, and after reading this, I hope to be professional and get paid what I’m worth. I’m still searching for maybe guidelines for how large an illustration painting should be and how much a finished “page” would cost and maybe that would give me a better idea of how much to charge..maybe. But, I’ll keep reading!

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Comment by Uriel Dana

August 17, 2008 @ 7:47 am

Accept that 50% of a children’s book royalties go to the illustrator. All of the figures in this wage calculation will have to be deducted later. It’s better to ask for an advance on royalties and retain ownership of the illustrations when the project is done for sale.

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